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This is a blog about an original research article, written by the main author


"The single biggest problem with communication is the illusion that it has taken place."

George Bernard Shaw

Once upon a time, a conference presentation and publication in an academic journal were the extents of a researcher’s responsibility to share the results of their research. People assumed that those who could use the findings to make a difference would be actively looking for the latest information. They would know where to look, and when they came across the academic paper, they would have the time and knowledge to read and make sense of it.

We are increasingly recognising that most evidence users do not have the time and capacity to do this. Besides, research is often behind paywalls and inaccessible. In the words of Chris Whitty, the Chief Medical Officer for England, research is no use unless it gets to the people who can use it. As a research community, we need to do much more to communicate our research effectively.

Funders such as the UK’s NIHR are – unsurprisingly - placing increasing importance on effective dissemination. Creating open, fun, and accessible content is one approach.

A creative approach to dissemination

Our recent paper describes our use of creative communication tools (illustration, podcasts, infographics, blogs, briefing papers, board games, and social media shareable content) to share our research.  We outline the advantages and disadvantages of each tool. Wherever possible, we involved evidence users in planning and developing the products. For each example, we asked:

  1. What are the key messages?
  2. Who needs to know about them?
  3. How can we get the messages to the people who can use them?

These 3 questions guided the development of a dissemination plan for each paper. The plan outlines key messages, identifies potential audiences, and explores suitable format(s) and outlets. It makes the most of existing networks and opportunities.

We collaborated with an artist, Grace Elizabeth, to create an infographic that presents the summary points for creative techniques alongside their advantages and disadvantages.

Infographic describing the use of creative techniques to communicate systematic reviews. Text description here. Image in the original paper can be found here.

Image credit: Grace Elizabeth. No changes have been made to the original image. This work is licensed under a Creative Commons Attribution 4.0 International License

Pros and cons of creative techniques

Some techniques suit some audiences and some research projects better than others. For example, social media content is relatively quick to create. Key messages from a published paper can be shared in an eye-catching format. But nuance can be compromised in the limited space available on social media. Infographics condense complex information into a single image and, again, help share key points quickly. But we found it was tempting to include too much detail; limited space meant results could be misinterpreted.

Board games could encourage players to think, engage and apply the findings to themselves. But they take time and resources (including a professional artist) to produce. Some users may not consider a game to be serious enough.

Podcasts allow people to listen on the move, away from a computer screen. A conversational tone can bring listeners new insights but it is challenging to promote one-off podcasts without an established audience.

One size does not fit all

There is a growing appreciation of the way in which individuals consume information. Some of us prefer to read, some like images, some prefer to listen to podcasts or watch short videos. These preferences are probably unrelated to our professional identity and may change depending on what we need the information for. It is possible, for example, that our interest is piqued by an engaging illustration or graphic. We might take the information that we need from the graphic, or we may follow a link to find out more about a project from a blog or plain language summary. Or we may continue to read the full academic paper. Images can help attract attention and can boost learning and recall. Using several methods to communicate research is likely to appeal to different learning styles and make the research accessible for a wider audience.

In summary:

  • for research to be useful, it needs to reach the people who can use it in a form they find engaging and accessible
  • there are many types of communication techniques, each with advantages and disadvantages
  • using several techniques is likely to increase accessibility, as different formats will work best for different people
  • involving evidence users in producing and sharing products will help ensure that products meet the needs of the audience and make best use of existing networks
  • creative approaches need to be intentional and planned, ideally from the start of the project.

"Science isn’t finished until it is communicated,"

Sir Mark Walport UK Chief Scientist, 2013

Jo Thompson-Coon is Professor of Evidence Synthesis and Health Policy at the NIHR’s South West Peninsula Applied Research Collaboration (PenARC). Jo leads several teams who produce evidence syntheses to inform local and national decision making. These include the PenARC Evidence Synthesis Team, the Exeter PRP Evidence Review Facility and the Exeter HSDR Evidence Synthesis Centre.  Jo’s research interests centre on a desire to produce useable and useful evidence syntheses.

The paper on which this blog is based brings together the teams’ experiences of using creative communication methods to share the results of systematic reviews.

In October 2019, 4 of the authors travelled to the Cochrane Colloquium in Santiago, Chile.  While they were in the air, the colloquium was cancelled due to civil unrest.  Unable to leave their hotel, they determined to make the most of their time together. Thanks to the care and hospitality of the hotel staff (and the fabulous views of the Andes), they were able to produce the first draft of the paper.  On return to the UK, they invited others to contribute their experiences to increase the diversity of examples discussed.


University of Exeter [logo]

Most people do not have the time to invest in reading large and complex documents. Creative communication tools can be a useful mechanism to share research with the diverse range of people who could benefit from the findings and extend dissemination beyond traditional academic mechanisms. At the heart of our work is a desire to communicate complex messages in easily accessible formats to foster enthusiasm and ultimately action.

Illustration

Pros:

  • Create a shared narrative across difference audiences
  • Convey complex and/or emotional information in an engaging and accessible format
  • Many help to improve understanding of difficult issues across the whole team

Cons:

  • Can be time consuming and resource intensive to produce
  • Require multiple iterations between the audience, the artist, and the research team
  • Personal style preferences may discourage engagement

Podcasts

Pros:

  • Provide a connection between evidence users and the research team through a non-visual medium
  • Allow the consumption of information on the move and away from a computer screen
  • Quick and easy to prepare with minimal resources. Conversational tone can offer new insight for listeners
  • Opportunity for patients and clinicians to make a practical contribution to dissemination

Cons:

  • Require careful preparation to ensure that all speakers have clear instructions and the necessary technology
  • Promoting podcasts to potential listeners can be challenging beyond an established platform

Infographics

Pros:

  • Condense complex information into a simple visual image
  • Easy to share key points quickly
  • Good for sharing on social media
  • Eye catching way to draw the reader in and encourage them to find out more

Cons:

  • Can be time consuming to prepare
  • Because of the limited space there is a potential for misinterpretation
  • Tempting to include too much detail

Blogs

Pros:

  • Can be used to engage with the audience at any state of a review

  • Provide an easily accessible summary of findings or updates on progress
  • Content can be adapted for and easily shared with multiple different audiences
  • Quick and easy to prepare
  • Including different perspectives can give patients and clinicians an opportunity to make a practical contribution to dissemination

Cons:

  • Can be challenging to build up a regular readership for systematic review teams working on a wide variety of different topics
  • Written form may not be accessible to all
  • Blogs are usually shared electronically which may limit the audience for some topics

Briefing papers

Pros:

  • Easy to share both electronically and in hard copy format
  • Provide a useful tool for communicating a summary of the project to non-researchers
  • Can be used as a first step before embarking on more creative communication methods
  • Create clarity within the team about the nature of important messages and their implications

Cons:

  • Can be easily overlooked amongst the volume of written information we are exposed to on a daily basis

Board games

Pros:

  • Fun way of learning and can encourage players to think, engage and apply the research findings to their own context
  • The process of developing a game could be used a communication tool during the review

Cons:

  • Resource and time intensive. Requires in depth consultation with the target audience
  • May require a professional artist
  • People may not consider a game to be ‘serious’ enough

Credits: Jo Thompson-Coon, Noreen Orr, Liz Shaw, Harriet Hunt, Michael Nunns, Ruth Garside (University of Exeter), Alke Groppel-Wegener (Staffordshire University).

This work is supported by the National Institute for Health Research Applied Research Collaboration South West Peninsula. The views expressed in this publication are those of the author(s) and not necessarily those of the National Institute for Health and Care Research or the Department of Health and Social Care.


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